An audio-only horror horror game rooted in narrative design. Players will react to audio outputs and make choices as they play all alone… in the dark.
A branching narrative style game that collaborates with players to establish narrative and character, exploring the effects of both audio- and visual-based outputs on one’s perception of story and identity.
What games do raccoons play? What stories do they relate to? How would they interact with a controller? Go to the Raccooncade to find out.
My first ever game. A simple top down view maze game, where you are encouraged to reflect on how we assign value to moments of both productivity and pleasure.
Experience different viewpoints and perspectives that parallel the different perceptions that exist of ourselves. Solve puzzles that connect to ideas of self identity, and how that changes in personal, public, digital and real spaces.
Play as a lost cat named Pumpkin, lost in woods full of ferocious beasts that seek to destroy and devour. As goes the cycle of life, Pumpkin must avoid being eaten, but must also obtain sustenance for himself. Pumpkin may be lost, hungry and alone; but still seeks salvation... And you must aid them in this endeavor!